Then they buy stuff to put in their Unitz, decorating them in a tile-based manner not unlike The Sims. Each user creates their avatar (Woozen) and can create a number of personal spaces (Unitz). The basic idea of Woozworld is a combination sandbox and social game. However, once kids get older, they don't want "educational" toys anymore they want big kid games! And parents want to buy educational stuff for their kids. This project, which targeted an older audience, was spun off from Tribal Nova, launching as an independent company around December 2009.ĬEO Eric Brassard explained one of the major shifts in going from Tribal Nova to Woozworld was shifting from producing "educational software" to producing "entertainment software." You don't market directly to children you market to their parents. Part of the web-based technology developed at Tribal Nova was co-opted to produce the underlying basis for Woozworld. ![]() ![]() Woozworld's tale begins with Tribal Nova, a company that produces educational games for children. At the very least, I figured I ought to see what kind of in-game economy Woozworld supported. Nevertheless, since I happened to be in Montreal over the Christmas holidays, I decided to drop by and see what it was all about.
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